What is you field or work?

Hello, folks!

I see many people posting their work related to Archviz, which is expected, but I wonder what other fields do people here work with. Would love to know :slight_smile:

I started using VRay last year with Maya and this year with Blender. Below are some of my figures, mainly focused on chemistry/biochemistry subjects and for scientific publications. These are more infographic-like figures.

Since they have simple objects and basic materials, render time is usually less than 10 seconds (Bucket, CPU), which allows quick iteration, as they are composed together with text and labels on the white background.

It surprises me when the rendering takes longer than a few seconds… so I’m usually optimizing the geometry as much as possible. Lighting is also not that problem and materiasl are usually also proceudural. UV unwrap? No, thanks… no need most of the time :smile: a quick automatic unwrapping is enough.

The counterpart is when some figures require a lot elements, so you better organize your files…

Another case is creating scenes for journal covers. Takes more time, more reviews and better organization. I like creating covers as they usually need more attention to detail, modeling, shading and lighting. Post is also a huge part of the work, and I’m improving it since last year when I first realized it was a weak point of my images.

It is fun that you can combine scientific concepts to different ideas, even fun ones, and create a good piece. The ‘Stimulando’ one below is based on PulpFiction dance scene.

Realism is not always a thing, especially if you’re combining scientific concepts with “invisible” things like molecules. There’s always room for creativity, as long as you can convey the correct message - which is another reason why genAI is still a big problem in scientific illustrations.

Final renders usually take a lot more time (in my case), and I’m not talking about hours, but 15 to 40 min using CPU (i7-12700KF 3.6 GHz). Curiously, this is long considering what I usually render (images of 2K to 4K), but I also noticed that I’m probably leaving some fine details out, basically because they are not necessary for the image. I don’t know why, but didn’t have a good experience using GPU in such case, because it always took the same time - sometimes longer than CPU - so I guess I need to test and explore it more in the future. Being alone doing the stuff makes you take more time to realize where or what you’re missing on each step…

These renders above are from a some months ago, and now I’m more aware of how to fine tune things and how to extract the best out of the images with the render elements etc… so I’m happy with it.

Well, back to my question, I’d like to know from you what you’re doing there :slight_smile: Archviz? Creatures? Science? Cooking? 3D memes maybe?

edit: I’m not very good with titles, so, don’t focus on the “work” thing

Nice niche, which is the key to success! Great content!

I’m lucky and have covered all sorts of stuff in the last 30+ years.

That would include traditional archviz, products; whether that’s tech stuff or alcohol or whatever else is needed, ranging from just the odd still to very lengthy animations, combining all the relevant 3D stuff, too much to list but most of what any DCC offers, from characters to sadly, yes, UV unwrapping…not everything is fun :stuck_out_tongue:

The projects I get can call on diverse skills I developed over decades, so add stuff like complex video manipulation; things like brand replacement, rotoscoping, green screen work, tracking…I simply forget all the different things I’ve had the pleasure to work on.

It would drive me mad to be tied to archviz alone. I was for a few years and I developed an unhealthy brick obsession, among other things. Diversity is key I think, especially in these somewhat challenging slop-filled times :slight_smile:

Thanks! I have to say that only a few years ago I realized that someone had to draw all the images from the school/college text books, because I’ve never thought about where those images came from :joy:

Lets see how far I can go :slight_smile:

This is really cool! Looks like you lived and experienced everything :smile: hope it was a mix of opportunities and interests (except for the bricks obsession hehe…)

Sometimes it feels weird that people can be in the same field for so long. After almost 5 years doing research, I thought I would be still working in a lab like a nerd reading chemistry books and software documentation, programming, runing simulations and…

Well, I think this is basically what I’m doing for the last 5 years again :joy: but now the focus is more on the visual part than the thermodynamics and physics of reactions

I started creating 3D-visualizations when I was mechanical engineering student at technical college. After graduation in 1992 I immediately started as a solo entrepreneur creating 3D-visualizations and animations for wide variety of customers.

I recall about 10 ten years ago a phone conversation with one of the customers. He told, I had already produced more than 10 000 individual product renderings for them. I never count, I just create.