What you looking at !

Hi guys,

Been learning zbrush over the last month or so. Heres my first sculpt. All rendered using vray.

Crits/comments welcome :slight_smile:

Heres a large version…

http://image72.webshots.com/172/0/97/62/2084097620103107712vroBRC\_fs.jpg

You have to refresh the webpage to view the image for some reason..

Not bad, the eyes are a little off-center, and the nose needs more structure :slight_smile: Very nice for a first!

Yeah, I know the eyes are off…I might go back to this if I get time..

When you say more structure what do you mean ?

I see you do zbrush modelling too..Care to share any images :slight_smile:

Glad you like it though :slight_smile:

Thanks

Not bad!

Modeling wise there are a few things that catch my eye, mainly that the creases on his nose say that he’s frowning, but his eyebrows don’t reflect this.

The nose & lips seem too ‘flat’. Obviously he’s a stylised character & it’s a front on view but they both look as if they could do with some more form. How does he look from a three quarter view?

Rendering/texturing wise, I like the jumper & his eyebrows. The SSS on his left nostril looks a bit strong. As mentioned the eyes are ‘crossed’ at the moment, also the edge of the iris is a little soft making them look quite glassy.

Obviously this is all IMHO, so take or leave any of it!

It’s refreshing to see some character stuff in the Image Uploads :smile:

Cheers for the comments. Yeah I didnt use any reference for the head…only for the ears (which arent that visible). I also have no knowledge apart from everyday observation about the human form so there will be some errors :slight_smile:
First time using SSS also, and to be honest im still not completely sure what value does what…there was a lot of guesswork involved.

For this project I was really testing workflows from zbrush to 3dsmax. My next one will be a lot more anatomically correct…with any luck :hushed: