Say I have a teapot and I want to engrave a logo on one side, but don’t want it top appear on the other side.
I never have felt like we got that one sorted, unless I’m missing something?
Say I have a teapot and I want to engrave a logo on one side, but don’t want it top appear on the other side.
I never have felt like we got that one sorted, unless I’m missing something?
Map the other side separately? Unless I’m missing something about what you need.
I don’t think the displacement map can be isolated to material IDs though can it?
Does that actually stop it from appearing on the other side of the teapot though? Because it’s going off the dispplacement modifier, which, as far as I can see cannot be isolated to material IDs… what does the other side of your teapot look like?
Strange… I should have set the Texture chan parameter in the DisplacementMod to two.
Since thats the channel for the map and the UVW Map modifier but it works even when it’s set to 1.
I’m wondering why…
On a side note: I find Texture chan distracting since its called Map channel all across 3ds max.
Or is it something else? The help reads like it’s the Map channel though. Now I’m confused. ![]()
Texture chan – The UVW channel that will be used for displacement mapping. This must match the texture channel specified in the texture map itself, if it uses explicit UVW mapping. This is ignored if the Use object mtl option is enabled.