Hi all.
I was just wondering if I missed something somewhere, but wasn’t SP3 suppose to be out already?
Hi all.
I was just wondering if I missed something somewhere, but wasn’t SP3 suppose to be out already?
It was, but some important issues turned up that need to be corrected, and that took more time than expected (like the vanishing VFB issue in 3ds Max 2009 - small thing but quite hard to figure out).
Best regards,
Vlado
I’m glad your looking at the VFB problem cause is really getting on my nerves now.
keep us updated.
Thanks
Mark
vlado will the realtime render engine be comming out at the same time as SP3?
Nope; it will come a little further on.
Best regards,
Vlado
strange that you should mention the vanishing VFB issue.
i’ve just installed a new hd image, so i’ve now got max 2009 design with random occurences of disappearing/hiding VFB - this never occured with that other sdk version of max 2009…
looking forward to SP3!
In fact, the VFB did not vanish as such, it was moved below the 3ds Max main window; some people claim that using OpenGL instead of DirectX makes things better, but I have not verified this.
Best regards,
Vlado
This sounds like what I experience sometimes on sp2 (max 2009 64bit).
It only happens with a certain amount of windows\editors open (not sure of how many, only that it never happens when I just have the Vfb open), but I’m fairly certain that the material editor is always open when this occurs for me.
I sometime get it with the render setting dialog box as well, but only after the vray VFB does it.
Mark
How about the volumetric lights/fog stuff?
Is that in this release?
Or the improved/easier skin shader???
You’ll have to wait and see…
Best regards,
Vlado
OOOOOH, how exciting ![]()
Guys, regarding the dissapearing vray frame buffer. You can use a programme called: forcewindowvisible.exe that brings any window you click on in the list to the front. Very easy and quick to use.
Just a stupid question :
Does SP3 include vrimg nondestructive compression ??? (as RLA)
Best regards…
Hi Guys,
i can second that issue with the VFB. I had a scene about 850mb and allways the vfb is disappearing when i hit render. switching to opengl made this error a little better but it is always there.
it was on my 7900GT. After switching to a gtx260 all is fine now. really strange maybe a nvidia driver issue.
bye
as far as i can tell the VFB only vanishes when the material editor window is activated - i.e. either open or minimised
Just curious…Are there any speed improvements in sp3?
There are some, yes.
Best regards,
Vlado
Nice, now I’m wondering wich ones ![]()
Vlado
It is nice to have someone from the developer to answer our questions - something which is not as obvious with other software developers - so kudos.
I was wondering - will i get an email announcing the release of SP3 when it happens ?
regards
NIR
Yes, of course; there will also be news on the site and on the forum and everything.
Best regards,
Vlado