Please add V-Ray GPU support for VRayToonMtl and VolumeVRayToon in V-Ray for 3ds Max. Now these NPR features only work in CPU mode. On GPU, VRayToonMtl downgrades to regular VRayMtl and VolumeVRayToon does nothing. Our main use: architectural sketch rendering with separate silhouette/crease line thickness (Sketchup-style drawing). V-Ray GPU IPR is essential for fast iteration. Vantage post-process outline is not enough because it lacks cel shading. V-Ray for Blender already has a new GPU Toon shader, hope 3ds Max can get the same GPU NPR pipeline. Thanks!
I’ve added your request to our log (VGPU-3585).