White balance VrayPhysicalCamera

Hello, I have a problem. I have a studio and studio lighting with softboxes. I set them to 4500K. I photographed a Chrome ball at ISO100, F9, and a shutter speed of 1/13. I created the same room in 3ds Max, used VrayLight, imported the texture of the softbox, and set it to 4500K. On the Vray camera (VrayPhysicalCamera), I set the ISO, F, and shutter speed.

The problem arises when I set the temperature the same as on the real camera (5500K), then my render is too blue. However, I think it should look more or less identical to the photo, right? Thanks.​



Hi, thanks for posting.
The materials in your virtual scene have to be physically accurate.
All the global illumination in the scene is from light that was reflected from the walls/floor/ceiling.
If they don’t reflect exactly the same as the real life ones there might be differences in the lighting.
I don’t recall of a practical way to create such materials.
Instead of making the white balance the same for the real life and rendered camera, use it to reduce the difference.