Can’t figure out why, but when using DR with Xref scenes, the buckets from the nodes are white.
The nodes appear to load fine, and start rendering, but they’re incredibly slow, and when they “finish” the render is completely white (on all render passes too).
If I merge the xref into the scene, and render, it’s fine.
I don’t think it’s a drive / network issue, as the texture maps are stored on the same drive as the max files, so if it couldn’t read the max file, then it wouldn’t be able to read the textures right?
Yes it’s ticked thanks. It’s worked fine on this system before, but after formatting the PC it’s not behaving as it should. The only workaround I have right now is to merge the xrefs, then render, but this isn’t ideal.
One thing I notice is that when using Xefs, the vraylog shows every map being transferred to the node, even if the node has access to it, and the drive are mapped.
When I merge the file, the assets are no longer being transferred. All I see is “Mesh file “example.vrmesh” linked successfully”