Hi guys, as topic title, when i put my glasses mat to my windows with a jpg as environment i get solid white color, why? It is a bug or what else?
Thx ![]()
Hi guys, as topic title, when i put my glasses mat to my windows with a jpg as environment i get solid white color, why? It is a bug or what else?
Thx ![]()
youâll need to show us your settings dude .. on a side note have you got your glass reflecting on the back side ?
thx natty for your reply ![]()
glass mat is pretty simple, white color for diffuse/reflec/refract with 0,01 fog and fresnel refl checked
IOR refl 1,6 and IOR refr 1,01
EDIT: i also just tried with default egz vrayglas but without luck
white for the Reflection ? ⌠thats 100% reflection dude.
You are right natty, but with âfresnel reflectionâ checked it would be trasparent though ![]()
You can try to make a box with glass mat ahead a teapot and to put a jpg env, try to render ![]()
A couple of render on what iâm talking about:
without glass mesh:
and with glass mesh unhidden and pretty defalut glass mat:
Until today I ever used the same glass mat to do my window, so a) something has changed (and i donât know) b) itâs a bug
mmm ⌠i see what your saying .. can you reproduce it in a simple scene and send it to me ?
I just tried with a simple scene and glass works fineâŚ
It looks like you have âOverride Max Reflection / Refractionâ checked under VRayâs environment tab. Just a thoughtâŚ
Dan
DanielBrew, thanks!!! ![]()
I unchecked refl/refr in vray override and glass now works ![]()
⌠but now i would like to know if this is a bug or it works like it wolud be :?
thats exactly how its supposed to work. stick your texture in the override slot and should be fine as well.
Itâs not a bug, thatâs the way itâs meant to work I think.
Ok ![]()
Thx you guys ![]()