Hi everyone,
A year ago, during my free time, I challenged myself by realizing a cgi interior project with a black, vintage, and haussmannian style.
This year, I wanted to remake that.
Realize another cgi interior scene, but this time with a white atmosphere and a mix of hausmannian and modern style.
Of course, I used Corona to render all of images.
There are so many images (27 renders I think), so you can find all the project in high definition on this behance page : https://www.behance.net/gallery/64049547/White-Haussmann-CGI
Have a nice day!
@cjwidd
Thank you very much!
About the wood floor, this is a floor I modeled for my previous project here: https://www.behance.net/gallery/54502505/Black-Haussmann-CGI
I modeled a board, take care to have enough polygones, added a noise, and then duplicate it and change the noise seed on each board.
I attached all boards together to have juste one object, and I applied a mutli materia with some wooden textures I found on 3dSky.
I hope it’s understandable
@ThomasCoote
Thank you! About textures floor I found on 3dsSky, I just searched but I can not find it. Sorry.
But there are a lot of amazing others textures
@etown
Thank you too!
About photographic settings, it depends on each camera, like real life.
About tone mapping, I have an Highlight Copress to 5, Contrast 5 too, White balance 6300, and a Lut Adanmq_Canon_DSC_S315_n2 opacity 0,5
But you know, I found this mix settings pretty good for my project, but it’s different on each project.
Settings are not the more important!
About the post work in photoshop, there is a image before and after.
@ free4all
Thank you!
I don’t know what to say about white walls. In all my projects, I try to respect the real way to light and shade my scene, and don’t fake anything as much as possible.
@ cjwidd
No I’m not using it. Floor was modeled by myself.
Box → Edit Poly → Noise-> Duplicate → change the noise seed
Simple