White Haussmann - CGI

Hi everyone,
A year ago, during my free time, I challenged myself by realizing a cgi interior project with a black, vintage, and haussmannian style.
This year, I wanted to remake that.
Realize another cgi interior scene, but this time with a white atmosphere and a mix of hausmannian and modern style.
Of course, I used Corona to render all of images.
There are so many images (27 renders I think), so you can find all the project in high definition on this behance page : https://www.behance.net/gallery/64049547/White-Haussmann-CGI
Have a nice day! :smiley:

Behance: https://www.behance.net/romualdchaigneau
Website: romualdchaigneau.free.fr












The images on Behance were sooo good!
Bravo!

Thank you very much Erald! :smiley:

The wood parquet in the third image looks impeccable. Is that geo or displacement? Poliigon?

@cjwidd
Thank you very much! :smiley:
About the wood floor, this is a floor I modeled for my previous project here: https://www.behance.net/gallery/54502505/Black-Haussmann-CGI
I modeled a board, take care to have enough polygones, added a noise, and then duplicate it and change the noise seed on each board.
I attached all boards together to have juste one object, and I applied a mutli materia with some wooden textures I found on 3dSky.
I hope it’s understandable :smiley:

Wow, yes that is very understandable, thank you!

The floor is absolutely stunning, would you mind sharing the texture you found on 3DSky?

Amazing work, I hope to be able to produce work like this one day.

What post settings do you use in the frame buffer? Do you do any post work in Photoshop, etc?

Beautiful work!

@ThomasCoote
Thank you! About textures floor I found on 3dsSky, I just searched but I can not find it. Sorry.
But there are a lot of amazing others textures :smiley:

@etown
Thank you too!
About photographic settings, it depends on each camera, like real life.
About tone mapping, I have an Highlight Copress to 5, Contrast 5 too, White balance 6300, and a Lut Adanmq_Canon_DSC_S315_n2 opacity 0,5
But you know, I found this mix settings pretty good for my project, but it’s different on each project.
Settings are not the more important!

About the post work in photoshop, there is a image before and after.

Congratulations they are wonderful images and look very photo realistic.

How were able to keep the walls looking that white in the raw render?

Thanks

Just to clarify, are you using the floor generator script here? Judging by the hexagonal and parquet patterns, it would appear so.

@ free4all
Thank you!
I don’t know what to say about white walls. In all my projects, I try to respect the real way to light and shade my scene, and don’t fake anything as much as possible.

@ cjwidd
No I’m not using it. Floor was modeled by myself.
Box → Edit Poly → Noise-> Duplicate → change the noise seed
Simple :wink:

Amazing job.
Can you talk about the light.
Hdri or sky and sun?

Gp

Thank you!
Lighting is simple too. Corona sky + sun + some portals. I didn’t use hdri here.

Great set of images!

Sorry but i’m so impresse by your work that i can not resist to ask you some details.

Do you used PBR materials, or you prefered to ‘tweaks’ materials in order to achieve a particular look?

Thanks
Gp

Sorry about the late answer. No I didn’t use PBR materials.

awesome :smiley: