White lines on vector displacement - PhoenixFD OceanTexture

Hello I’m having problems when trying to use the Ocean texture from PhoneixFD in a polygonal plane (Maya 2016 SP6, V-Ray 3.5 Trial).

I am sending the sequence of images and some screens attached!

Thanks a lot for the help



oceano.zip (2.78 MB)

Hello,

This is a known issue and we’re working on it.

If you are after a flat ocean surface you can use the Phoenix Simulator in Pure Ocean mode - this way you won’t have to simulate and you will get correct results.

As for the issue you are having I will update the thread when we have a fix for that.

Thank you,