Uncheck “Allow Propagation” in the render dialogue?
Really it’s a good thing, it means any changes you make to an object using the mask i.e. colour of brick, will also be reflected anywhere else the brick is seen in reflections no matter how subtle
Hello, I do not have these setting as I am using the CMAsking_ID and CMasking WireColour channels. I am also using corona 6, which I should have mentioned in the OP.
I have noticed through troubleshooting that a material overide fixed the issue as a temporary measure, however I would still like to know what’s causing this specifically if anyone has any ideas?