No - the two are using different techniques to achieve different things - the secondary bounce wants a very smooth overall solution whereas the primary wants a very sharp, detailed solution so trying to get one close to the other would be a little counter productive. One thing of note though is that with vray with the qmc sampler affecting a lot of sampling throughout every aspect, changing the settings to improve one part may also up the settings of another giving the impression of what you’re talking about.
Yeah pretty much - light is always additive so one goes on top of the other alright. They’re calculated differently but the two get added together at the end so if you’ve a grainy brute force it’ll add grain on to the lc - likewise an lc with errors / mottling will show under the brute force. I’ll do a proper post on the gi methods soon.
Sorry if my first question was not so clear.
I guess if I had framed the question better the first time I would have got the answer you just gave…without wasting too much of your time:face_with_spiral_eyes: