Will VISMAT CNVRTR for Max9 work with MAX2009 ? Is a 2009 version expected soon?

Damien

I know its kinda stupid to ask, but will the Vismat convertor for Max 9/32 bit work with Max2009/32bit ? And if it doesn’t (as would be the straightforward answer), is a 2009 version cooking to be released sometime soon?

(I’ve just purchased Evermotion’s Archshaders Vols 1 & 2 for V-Ray (Max) and it has more than 2500 materials (complete with bumps, map co-ords, refl/refrac et al) just itching to be converted to Vismats). I have 2009 Max installed currently.

Macho

PS WE AT 3DADS ARE EAGERLY WAITING FOR YOUR ANNOUNCEMENT OF RELEASE OF 1.00.75 TODAY !

Re: Will VISMAT CNVRTR for Max9 work with MAX2009 ? Is a 2009 version expected soon?

You could just try it… :wink:

Mapping co-ordinates won’t transfer though. That’s purely in the limited SU control.

Re: Will VISMAT CNVRTR for Max9 work with MAX2009 ? Is a 2009 version expected soon?

i asked this question to the people in my head yesterday :slight_smile: any results? im too busy to try…

also eagerly awaiting the release, at a new company and they want to purchase a copy, but ive been telling them to wait for this build… ;D do it do it

Re: Will VISMAT CNVRTR for Max9 work with MAX2009 ? Is a 2009 version expected soon?

Don’t know really. And asking around, none of the programmers no for sure, since they haven’t dipped into Max in quite a while. Best thing to do would be to try it out. Since half of it is MaxScript based there’s a decent possibility that it will still work. We’ll take a closer look later though.

As far as the materials themselves, I’d take the maps and run with 'em. Textures are 90% of most materials anyway, the other 10% is just putting them in a slot and making some small tweeks. I know it would be better to convert them, but at least your not completely up a creek.

Re: Will VISMAT CNVRTR for Max9 work with MAX2009 ? Is a 2009 version expected soon?

I have Max 2009 Design and the vismat converter does not work. I get an error at startup that says it’s not compatible with this version. I’m working out trying to render my sketchup models right in Max. Here’s a good tutorial I found yesterday for sketchup to max workflow - Sketch-Up to 3DS Max does work!