Hi There! I just have a question about these reflections… How can I get this kind of reflections?
Thanks!!
If you mean like in the windows to the left, then I think a procedural noise map in bump channel with a very low bump value should do the trick.
It is called double/triple glazing. Basically there are multiple planes which catch reflections.
It is pretty easy to get this effect when you have the geometry correct.
yes, I work with a double glass but they are 2 planes, maybe I have to try putting 2 boxes…
That’s exactly it yep
Build the scene in a way that represents the real world (I was going to say “reflects the real world” but that was too bad a pun even for me!)