well if you used sim cloth i would say the problem isnt with the smooth modifier, but with what point along the animation the mesh is, it looks like its still in the process of settling.
Is it just me or does that bed look extremely long, especially if compared with the size of the Cupboards and the hieght of the roof. Maybe its a basketballers house
Usually a grown man will be about a foot or so shorter than the actual bed, so the bed can always easily stand up on its end without hitting the roof. That bed would stick a good 3 feet thru the roof by the looks of things.
Mind you looking at it again, it could just be the camera angle…great render tho.
Area is reasonable on video work to smooth out a bit.. but for stills most people reccommend either the Catmull Rom (Sharper edges, *hard* to keep smooth AA with in animation) or Mitchell Natriavelli (good balance..)
Did yo utry another filter? I think there must be something else wrong, because the image is very blurry. Did you do any postprocessing maybe that messed up the image?
That’s a lot better, the rest of the blurriness is caused by jpg artifacts. Maybe save in a bit higher quality, look at the bottom text how distorted it looks.
as someone mentioned…the bed still looks long for the room size..and the floor pattern does’nt seem to really go well (some place on the left the tiles look square and some places as rectangles..maybe its cause of the perspective but you still need to balance it)…the lighting is nice but the composition is still missing something.