as you can see on the bottle label has a problem with the opacity why does this occour the label are duplicated polygons from the bottle.
I have used the same technique for the glass but you can’t see the problem there.
material used for the label is standard max mat with no glossines or reflecions.
Deneb: thanks for your reply but i must be stupid or something where do you mean in the opacity option of the material i have put a gif map black and white do i have to do something else?
it seems that the white isn’t ‘real’ white, but i think that
won’t explain your problem.
generally i would use 32-bit tga’s with the alpha-map included.
the boarders of your gif-picture (black/white) are quite sharp and jaggy.
create an alpha-channel in photoshop and save the map as a tga.
hope this will help.
The missing transparency of your label were simply reflections.
If you use any shader containing a highlight you have to map the specular
level too to make it dissapear on totally transparent areas of the geometry.