i tried to eliminate that light leak under my bonsai,
move it up, move it left, right, the weird thing is if i render region that particular part, that light leak goes away. anybody care to enlighten me in this matter? thanks
i think its in the ray bias.
What is the material for the table?
Best regards,
Vlado
Ok then, and what is producing the light from underneath the table? A light or a self-illuminated objects?
Best regards,
Vlado
a sphere vray light, small one, 2cm in radius. unticked affect specular. very dark brown, intensity 1000
It would be best if you can get me that part of the scene to vlado@chaosgroup.com (just the table, the light, and the tree) so that I can investigate better.
Best regards,
Vlado
ok will do it in about few hours… client rushed me to render the thing, after rendering, i will hand it to you
thanks vlado
On another note… sweet render dude ![]()
Really starting to like your style. Very solid!!
thanks man, i really need that… tired… very tired…
i have sent the file to you vlado, thanks a lot!!
Yes, thanks, I got the file; the problem was that the light cache samples from the bottom of the table leak onto the bottom of the plant. The way I solved it was to assign a different GI surface ID to the plant from the V-Ray Object settings dialog, and to turn off the prefiltering for the light cache (there was a small bug where prefiltering did not respect the GI surface ID, but this is fixed now).
Best regards,
Vlado
cant seem to find object ID in the object setting dialog.
It is here:

Best regards,
Vlado
thanks vlado! really appreciate that.
so vlado, what’s the cause for this? is it the light intensity is too strong? or the material itself? thanks again
best regards,
The reason for this, like I said, is that some of the samples of the light cache leak from the bottom of the table to the bottom of the plant; it’s because of all the blurring that the light cache does. It’s similar to the light leaks that you get with thin walls etc.
Best regards,
Vlado
ahhhh.. i see… sorry for my dumbness… :lol: