I’m working in my first architectural scene. I Just make a test render
to see how it views in vray. I want to ask about the triangles that it bright on some faces. With scanline renderer doesn’t appear. Any comment? How can I make disapear it?
Mmm I test that if I convert to editable mesh, the triangles disapear and looks good. But If i convert to editable poly again, then appear again. What its the way manually to repair it so looks good in editable poly?
Well, really, about the making, I make a box with the dimensions, and I make windows adding edges and extrude inside. I wanna to make it wihout booleans to practice poly modeling.
1) I would double check that you don’t have any extra vertices which would make the faces not planar. This sometimes happens with insert edge tool and tends to mess up the surface. Go into vertex edit mode, select all vertices and do a Weld. If you get no messages, then it found some extra vertices. I would also zoom in and make sure there are no random vertices on edges where they shouldn’t be. This can also produce weird triangulation. If you find some, you can use Target Weld to get rid of them, while maintaining topology.
2) make sure your smoothing groups are correct. Extrude poly tool creates no smoothing groups, so you have to fix it manualy.
Yes! I test it too. I just creae a box, and conver to editable Poly. If I make a bevel on some face, when I render with Vray it looks bad. But render with scanline looks good. And i’s right that converting to editable mesh it looks good. It’s that a Vray bug or problem?. Thanks to all answers.
hmmm, it seems to be hard to reproduce now…damn it…come to think of it, it may have only happened back in 1.09.03g…m using i now.
notoiara:
i think i may have worked it out. in the properties rollout of your light, in the vray shadow params part, try turning off smooth surface shadows if you have it on…or on if you have it off.
does that make a difference?
EDIT
ok i have tried everything to reproduce it now…and i cant do it…but i have definitly seem it before…if i come across it i will post here.
its not a smoothing group issue as far as i am aware. I would call it an oddity.
As if it was a smooth problem then when he converted the model back to editable mesh the problem would stay, but infact it goes away.
So the problem only exists when his model is an editable poly. I too have experience problems like this before, but i am now unable to recreate it, i think it may have been a problem with 1.09.03g i am now using 1.09.03i
For Example: you create and box, turn it into Poly and then apply a smoothing to a single face which is high then 90 degrees. You want see that in viewport or in the scanliner. But if you apply an editmesh modifier you can see, how max trys to smooth the invisible line. It seams like this is bug they have corrected in the scanliner but, Vray is not based on polymesh, it needs triangles and Max seams to give Vray this wrong information.
So fix it by appling an edit mesh modifier to you object or delete all smoothing groups in you poly object. Sometimes it helps to apply a smooth-modifier but not always.