I’m currently helping a dear friend of mine with his final professional thesis and trying to experiment a bit with vray in the meantime. There occured a small problem for me with the Speedtree’s (which I’m using the first time for testing as well) - the reflections are wrong - any idea how to solve this in MAX ? - I know this is no vray-problem, rather a speedtree prob but maybe you have a trick for this. Thanks for hints.
P.S.: Same Prob with Shadows - should I instancinate the tree and make it somehow invisible, just shadow casting and facing towards the light ?!?!.
Problem is Speedtree uses billboarding… so while all of the billboards face the camera… the reflection gets the side view of most of them, hence the odd reflection.
i’ts been a while since i last used speedtree but maybe u can try cloning the tree and set it up with an other camera placed so that the billboars r at a good angle for the reflection. just make the new tree visiable only for reflections. and the old not. ( i think i remember u can control that but if not then i’m sorry for thr false tip )
Thanks, I’ll try that and already thought about this - it would be a logical solution for billboards in general. I hate using billboarded geometry because of this - but the amount of polygons in this scene would be unmanagable otherwise.
Just thought there is an ‘easier’ way of workaround.