WIP: Residence

A shot from a scene I am working on. I am trying to get it to look alright with only Sun and area light.
Any crits/comments are welcome.

Nothing much to say about this the image looks awesome.
Just 1 thing the cube next to the windows looks either too bright or is it translucent?, but apart from that it looks great.

P.S. Maybe you should make a tutorial on Sun and arealight ilumination just like the setting on your scene.

Good work.

Nice work Rerender.

I lilke the glow coming from the back window. How did you achieve that?

The question I have is about the GI solution near the top left of the image.
For some reason I get the feeling that the wall the painting is hanging from, the ceiling above it and the left hand wall are just lacking a finer GI solution. Do you know what I mean? The contrast around that area doesn’t seem to be enough.

Anyway, I wouldn’t be to render such a nice interior yet with VRay so I’d love to see what your settings are.

Sunny

it appears the cube is reflective not transparent

All the Area shadows look awesome, especially the ones across the carpet.

I agree with sunny…

Kind of seems like the skylight should be throwing more shadows around on the left side of the image. Maybe they wouldn’t be noticeable at this exposure though. Are you using skylight portals anywhere?

--jon

Hi Eric,

I miss some GI detail and contrast in your scene, did you try photon mapping?

Gonçalo

GoncaloP, has there ever been an image posted here where you didn’t try to convince them to use photon mapping? :wink:

Yes there are lot of them :smile:

PhotonC - If I get the settings right I’ll be happy to share them. Pretty close to defaults except for the secondary bounces, right now, just a direct light with area shadows and indirect falloff and the “beach probe” hdri in the environment slot.

Sunny - Glow is a photoshop cheat, just get a selection of the white areas, blur it a ton and lay it over the image.

I agree the back corner is bad I have cranked up the secondary bounces to brighten it up the scene and that is the trade off, I’ll have to see if it works better to use color mapping and/or photons.

Goncalo - I will definately try it with photons :slight_smile:

:smile:

Photon mapping is good when used with correctly. That said, I agree with GoncaloP, perhaps later look into using photon mapping to get the light into some of those areas. It can work wonders. :wink:

sheesh

u guys do magic man…
i cant do interiors for nuts …but i want to ..so please gods of vray teach me… rerender even settings for this will do man

very nice image
just one comment
your window frames are so reflective there like glass.
apart from that a superb image.. ; )

Looks great, Eric.

Are you using displacements on the carpet? 8)

Jay

Looks great, Eric.

Are you using displacements on the carpet? 8)

Jay

I agree the frame is a bit too reflective.

Here is a new version, not quite right but it is late,

Yes carpet is displaced, 3d displacement :slight_smile:
Here is the map I used:

Do you use exponential color mapping? The white block and the plants pot that are in the sun are really to bright imo. Also the red frame, maybe use blurry reflections for it? I like the left half of your image :slight_smile:

I also don’t really see the point of using displacement on the carpet, I think you get same result with normal texture & bump, which would be a lot faster also.

regards,

flipside

I disagree very much Flipside, first if done right displacements are not that slow. second a bump will not diffuse the light like a displacement, Thirdly a bump will not give you the edge detail where the carpet meets other objects there will just be a straight line. That third point makes it more than worth it to me.

Yeah I just did some small displacement tests and I have to change my opinion… Before I only tried it to make grass and some other stuff and that turned out slow, but now that I know more about it I see what you mean and indeed the difference is huge!

So forget my previous comment about the displacement :sweat_smile:

regards,

flipside

Wow! SO MANY IMPROVEMENTS!! :smile:

That carpet does look very nice with all the subtle variations. So what did you do to change the lighting setup? Looks like sun is in the same location.

Great work and amazing improvement over the first.

--Jon

Very nice lighting! The only comment I have is a minor one about composition. The edge of the glass table lines up perfectly with the bottom edge of the chair cushions. This at first made me do a double take because I wasn’t sure what I was looking at. Usually photographers avoid having unrelated “lines” superimposed upon one another, since it can create unintended areas that grab the eye. Again, a minor issue in a great image. :slight_smile: