WIP / Visualisation of a Green Wall Facade System.

This system is based on façade anchors and wires stretched between them. Quite similar to the actual planting method later on this results in a vegetation system that inevitably has to be achieved using a linear spline-curve based generation method rather than a surface filling method.
I first tried to use 3D plant models, but they were unsuitable due to the sheer amount of geometry. Instead, I used about 5 small fast and sloppy done test-PNG images to imitate the plants.
(the pictures below show my initial approach, which I am very happy with so far.)

Amazing stuff, did you used scatter or a plugin in SketchUp to distribute the PNGs across the geometry?

Hi and thank you Lautaro Hunzicker!

It’s actually a chain of tools, but not Scatter.
instead I used:
Helix along Curve by 3Dalbertsoft/ SkUp2023/ Random Tools by Alex Schreyer/ Scale and Rotate Multiple by Chris Fullmer (which btw is a tool I love and I use it all the time for that last bit of “fast and dirty” rondom “wobble”)

Hi Egie,

Thanks a lot for your prompt reply and for sharing the approach you took.

Even from up close, you can’t tell that PNGs were used to get this level of detail!

Simple and effective, and also and most importantly, parametric!

MfG

Lautaro

…in addition, I wrote a small ruby (rb) plugin that allows selected components to “float” within a self-defined range at random Z heights.
Similar to a deck of cards thrown on the floor. To prevent the PNGs (the cards :wink: ) from interfering with each other, each PNG must have its own determined random height in cases where these cold be coplanar with any other…

Thats cool, this is ideal to avoid coplanar glitching issues! Cool isight

Thanks for sharing once again