I remember posting some time ago. Would be nice to add this functionality and it may be super easy to implement.
I may be even easier to make a script to convert any camera into a V-Ray camera. I could make a physical camera from view and run the script on it?
In Maya, you can look through a view-port camera, physical camera and light with the same navigation controls. - I actually hate 3ds max’s navigation because of the inconsistency in sensitivity depending on scene size and how perspective view-port navigation is different to camera navigation…and as far as I know, we cant see through V-Ray lights.
My question are;
1. Does the 3D mouse make camera navigation completely consistent in 3ds max, weather looking through a view-port or physical camera?
2. Is there a way to look through a V-Ray Light and position it by navigating?
3. Are the 3D Mouse products worth it? (If you have experience with them)
For the first part about creating a physical camera, would it be enough if the button on the V-Ray toolbar matches the current perspective view if you are in one?
That button would be great feature . Although creating a physical camera and then pressing alt,+c does that for me too . Or is that a script I installed ages ago?
Seems pretty useful, 3ds Max Handling is awful, always needs a concrete target. Would love to try it. I don’t like the idea that my hand is not in the keyboard though . I’m using a lot of keyboard shortcuts..
You can create a V-Ray Physical camera and then while you are in the perspective view press ctrl+ c. The V-Ray Physical camera now matches the perspective viewport.