Wish: Material ID through glass

Hi,

it’s a very old wish and maybe it’s possible to get it working for the new release - could it be possible to enable refraction transparency for the material id channel? Often I render watch designs and I like to fine adjust parts in post work, but the current material id doesn’t show the material id behind the glass.

-Micha

Hello, Micha,
What you described is not possible.
To achieve the requested result, a second render (quick one, lower quality) needs to be done and the obstructing object/layer either hidden or cut (VRayClipper).

Kind regards,
Peter

OK, Thank you for feedback.

You can set the glass Refraction/Affect Channels to ‘All Channels’
This way the Material ID will work with transparency (in a way).

Sounds great. I will discover it at my next VfR3 test round. (At VfR2 I don’t got it working.)

Thank you.