Beautiful set of renders! Shaders are excellent, and a nice detail to modeling too, not to mention the great lighting.
Did you used a higher light multiplier for sss on the candles? Just being curious, because it’s strange that the inside of the candles remained dark even when this much light scatters trough the matter.
hi firends
thank you for your messages , replies.
I wish all of us happy 2008 again!!!
aldaryn: I didnot use high multiplier for candles. omni lights with far and near attenuation. about those shadows appear. first I thought it is a shader problem and I tried to solve but could not. I think it is the trees shadow. but it has to be less inside candle. really I spent much time solve that problem but could not.
sazzle74: yes I modeled the wood floor seperately and unwrapped and painted texture in photoshop.
deneb26: I took one jpg image with clouds and then deleted blue parts and added some more clouds in photoshop. and made a opacity map with this image. and used a plane mapped with this opacity map and put vraysky behind the plane as environment. hope I could explain
happy new year. im more than content with where i am though hehe
(although in barbados we dont celibrate the new years eve, we celebrate old years night)