Workflow for buoyancy with Phoenix fluids?

I’ve been working with Phoenix fluid sims for the first time. In particular an ocean shot. Is there a standard workflow for floating an object on a phoenix ocean surface, or any fluid for that matter? I kind of assumed it could support two way interactions, but the more I look for that. the less I find. Once I have a handle on this, I need to bring a submarine up to the surface of the ocean in moderately choppy ocean conditions. Is there a generally accepted workflow I should be assuming?

Thanks! Hopefully this isn’t too dumb a question… I don’t see anything in the Phoenix docs that addresses two-way interaction. Did I miss something?

-Josh

Hi You can right click on mesh object and select active body and mass. I think it is still beta. Still waiting for solid bodies interactions. Also try rayfire or lucid by ephere

cb LLC, thanks! So this must be in the nightly builds, eh? I think I have the latest official release installed right now. I will install nightlies and check it out. Will the active object simulation work over the top of keyframes?

Hi guys! We’ve already discussed this in this topic: