Hello!
Is there a way to access different View Layers with the VFB? Currently, I can’t find a way to switch the layers and/or check the render channels. VFB only shows the latest rendered layer, though it saves everything if I set an output path.
Also, when I enable the Vray denoiser only, three files are saved:
- 1-render image
- 2-denoiser
- 3-effects result (same result as the denoiser file)
Is there a way to save only the final render with the denoiser applied?
I also noticed that the View Layer Properties are global, so I’m not able to set different render channels for each View layer. Are there any plans to fix this for the next release?
V-Ray 7.20.01 / Blender 5.0.1
The vfb doesn’t really support view layers(since they are not really a thing in other integrations). It is probably something we can o in the long term, but isn’t trivial and likely won’t be a thing on our road map for a while.
We’ve also had questions about our render elements and working with view layers… And I have raised this problem in our meetings many times, however, without any results. Currently render elements are shown in the view layers tab, but they are actually stored in the scene’s World. We would need a solution that both preserves the nodes based workflow for render elements, preserves scene compatibility and is also intuitive to Blender users.
And we have also had question about the denoised/effects results channels from other users who find it confusing and I will see if we can do something about it.
Hopefully allowing working with Blender’s compositor in our next release will somewhat fix some of these problems(definitely won’t fix the part about our render elements being in the World but…)
Humm interesting. Thanks for the answers!
So the best alternative to work with the render channels when using multiplaye Viewlayers is exporting the layers once at a time and composing them later, right?
Regarding the render channels, by default, with Cycles, you can check different passes for each Viewlayer. Maybe there’s a way to check how this works and kind of adapting it to vray? (I guess you’ve already done that
)
For the denoiser and extra files, a simple checkbox in the node properties could be a first option, similar to the what we have in the Output Properties (below).
Btw. is this a typo? (“Relements”) The documentation refers to “Render channels” instead of “render elements” everywhere