Hello,
I’m curious if there’s any way to do displacements by world vector, instead of it being relative to face normals? So a texture value of <0, 1, 0> would displace ‘upwards’ no matter the geometry?
Cheers,
Dan
Hello,
I’m curious if there’s any way to do displacements by world vector, instead of it being relative to face normals? So a texture value of <0, 1, 0> would displace ‘upwards’ no matter the geometry?
Cheers,
Dan