Hello,
I’m trying to reduce color bleed in a scene rendered with the GPU engine. The bleed is on white materials and it is easily solved if using the CPU engine with the Wrapper > GI Affect > Receive GI (.1-.2 usually works). However this setting does not appear to work with the GPU engine. Is this expected? Can I request this feature?
VRayMtlWrapper in GPU supports shadows only (no GI on mattes), that’s why.
First, Thank you for your response. However, since many of us refuse to use 3DSMAX, and prefer more designer friendly apps like SketchUp, Rhino, and FormZ, your documenation on the other V-Ray plugins should be updated to show what is not available on GPU just like your 3DS documentation.
Second, can I please request you add the GI overrides to the GPU as well?
You can always log the idea in the Portal.