writing of V-Ray shade maps still present

In the update 2 notes - (*) V-Ray: Remove writing of V-Ray shade maps;

I`m rendering with update 2 standalone, saving Deep exr + separate folder for REs. Shademap_export files/folder are still being saved. Is this intentional or bug? I prefer not to save shade maps, currently i have to delete that manually for each job…

Hi Peter,

I was discussing the problem here. This channel is actually metadata for the deep output, but the name is left out from the shademaps. As it holds no value for users we can (and will) prevent it from writing so it won’t cause problems anymore.

Best regards,
Alexander

Thank you.