When I am doing an “Import V-Ray material from file” on an vrscene exported from Max the created shaders all have brdf as name and a following number instead of the material name that was defined in the vrscene.
This makes it difficult to assign the right shaders to the objects without the correct name.
Is there any chance to get a fixed version of this script in the near future? I tried to modify it myself, but without any luck.
I have to convert a really big max scene next time and this would help a lot.