Hi, i’ve found a problem:
1) create material and click show shaded material in vewport with material selected
2) insert a bitmap in diffuse (ex. wood texture)
3) insert a color correction map between bitmap and material
4) if i rotate the bitmap in W value (ex.90°) in viewport seems rotate 2x 90°, in render 90° right.
if you connect bitmap directly to material it’s all ok.
if you connect the output or directly the bitmap to the diffuse the orientation is the same in the bviewport and in the render.
The output map between color correction and material is a trick that i found for bypass the bug…
you have to click show shaded material in viewport from material and not from texture…
Nevermind, I could reproduce it. This has nothing to do with V-Ray and you will get the same result even with a Standard material and the scanline renderer. The issue happens only if you choose the “Show shaded material in viewport” option, but not if you choose “Show realistic material in viewport”.