x-ray shader

Hi all!

I’m looking for x-ray shader similar to the shader of Animal Logic’s production http://www.cgchannel.com/news/viewfeature.jsp?newsid=2357&pageid=0

Hi!

Have you tried to play with falloff material?

Mare

Hi Stafford

Looks like Mare beat me to it, I was going to say the same thing. only I wanted to try it myself. The results are below…

Sorry about the subject (I do interiors), not quite up to Animal Logic’s standard but if you want the scene I can email it to you.

Dan

Please, could you post your material settings?

Regards

Hi Marina

Screen grab of the material…

I think it still needs a little more work but you are welcome to what I have so far.

The output multiplier for Map 1 is 1.5 and for Map 2 is 2.0.

Oh, I forgot, the material has some glow added in ‘effects’.

Thanks, Daniel. Very useful

Regards

thx, I tried it… I put this shader in a belnd material with a neon. I think it will be work

You could use raytraced reflections with absorbtion instead of transparency. We used a blend material that mixed between a glassy vray material and a self illuminated standard material, with a falloff map in the mask slot (I was part of the team on the XMA show).

Sorry, double post…

Adding vrayEdgesTex map, in specular channel…is also funny, for web or other applications.

cheers,
MarcoG

I am playing with Vraymaterial, to obtain the same effect… this, is one of the first trying.

Cheers,
Marco

hehe :slight_smile:

If anyone is still interested in this subject here is a test using GI, which improved really a lot to the material.

Cool :!:

kamicasse - can you post that material?

I second that! Please post the material! Or maybe a simple scene? :wink:

bump

cool

cool

good mat very good

maybe u could be interested to this

pengo, great link but kamicasse your image is also intresting please post some hits how you great or scene file.