XGen Interactive Groom

I like the look of the interactive groom tools in the new Maya 2017. I did some quick tests and noticed that the hairs do not seem to render in VRay. They are fine in Arnold and the old-style XGen.

Any ideas?
Cheers.

This is not supported yet. We’ll notify you when it’s implemented.

Sorry, our previous reply was a bit too hasty.

XGen groomable splines actually render fine for me and I don’t see a reason they shouldn’t. Can you please check if you have V-Ray selected as renderer in the description’s output options and if it still doesn’t render, please provide us with a sample scene and the version of V-Ray you’re using.

Thanks!

I think we may be talking about different things here. XGen Groomable splines do work for me. In Maya 2017, there is a new hair definition called ‘Interactive Groom’. It does not appear to have an option to select a renderer, as far as I can see.

Yes, we do not support Interactive Groom at that point, but we will in the feature.

+10 for supporting interactive groom

any chance we get this working for vray 3.5 service pack..?

Dimitar is still looking into the API; we will let you know when we have more information.

Best regards,
Vlado

any news..? or should i poke autodesk..?

We are working on it, but there is nothing in the builds yet.

Best regards,
Vlado

if something is ready i would like to play beta bunny.!

any news here.? we would like to use the new interactive groom in production…
but the workarounds are to time consuming…

Not yet. Support for the Interactive Groom Splines is still work in progress.
We’ll post here when we have any updates.

This should be working in the latest nightlies. It would be appreciated if you can try it out and let us know if you run into any issues.

I’m going to test it right now.. thanks =)

ok, it works so far.. =) But I have some issues with the VRayHair3Mtl.
Is it possible to use a ram or an image to color the hair? And so I have any option to color the tips other than the roots (also with an image or any other node)?
So far it´s a lot of fun to work with this combination.. xgen is getting a great util and I’d love to keep working with it if I’d get the hair coloured in different ways…
keep up that great work… It´s really a pleasure to have developers working so close to their customers!!!

I meant ramp ^^

sorry for posting to correct myself but the edit function doesn’t work for me…

As the title says: I’d like to use a “ramp” for colorization =)

I havnt tried the new nightly for interactive grooming yet.
But in “old” XGen you plugged a VrayHairSampler node into the v-coord of a ramp with DistanceAlongStrand, to get a ramp to control the color along the lenght of the hair. (There is also a RandomByStrand, that works the same way).
Did you try that?

The hair sampler should work just as well for the interactive groom splines as it does for maya hair.
Here’s a short tutorial on how to set it up: Chaos Docs

Ah okay… thanks guys, I wasn’t aware of that! So I get the color from root to tip solved. But is there also a way to place a file node to get the color, dependent to the uv-layout from the object?
I’m not sure if you understand what I’m talking about =) e.g. I have a leopard modeled and want to give it hair with a leopard pattern, is it possible to have the hair grow in that color, the object is textured with? Like vrayfur does?.