My first test image with 1.5! OK, so I’ve been a little slow to install it… :roll:
Things I’m really loving about 1.5rc3 are
-DR stops fast when cancelling a render
-IR map with detail enhancement is King!
-double sided material for translucent light shades
-the physical camera
-gamma adjustment in the colour mapping tab
-frame buffer remembers correction curve
Even if If I proper have to say something I’d give a more precise GI to get more defined indirect shadows like the chair one and other on little objects.
But is my taste on the interiors and the GI precise shadows cost a lot in therms of rendertime.
Only thing I don’t like is the white lines on the table - they’re a little flat and burnt out looking, maybe add a slight specular map or bump to make it less even? Love the warm spill over the blinds and the patterns in the carpet!
MHenry - thanks, just one light - vray did all the hard work!
joconnell - I’ve added a better tex map to the white lines and made the reflection match the black matl. It makes a very subtle difference (especially at this res) but is definately better. The warm overspill was something i was trying to get rid of! Carpet texture was a DS fbmFractal noise.
deflix/pengo - the chair and lamp have now landed!..
I guess that reflection on the table is pretty strong. I’ll have a play with the material and see if I can make more subtle.
I quite like the slight darkness in the image - a matter of opinion I suppose.
The wood material is nothing special, just a vray matl with a reflection of 13 (set to fresnel) and reflec glossiness of 0.75 with a map from the Dosch wood collection.
Very impressive… I think the sunlight hitting the table is pretty real…The light coming in is very strong as is the reflection…Perhaps tone it down a little