I gave up on the whole gamma2.2/LWF thing a while back, but decided to give it a go for this image and was pleasantly surprised. I thought the lighting came out quite nice and was impressed by the speed of the vray ies lights. The only thing that slowed things down (considerably) was the vray fur for the carpet - might give displacement a go for the next image. I also tried brute force for the secondary bounces for the first time - think I’ll use it all the time now!
I like how the carpet looks with with the VRay fur, it’d be shame if you had to change it to displacement. I have found using a subdivide modifier on the carpet object set to something like 50mm really speeds up the render times for fur.
This looks really good. I really like your attention to detail. The only crit is, actually, not to the image but for your heavy use of watermarking all over the image. I needed some time to adjust to the ones in the middle and on the ceiling. Great lighting and textures.
BTW, what is the thing on top of the side doors? I couldn’t figure out what’s happening there?
Keep up the good work
Thanks for the good comments guys! Sorry for the slow webserver.. that ones a bit out of my control. Hope it was worth the wait!
UV mapping is not my strongest point, so I’ll have to put some serious effort in and take a look at that wood.
Will play around with the vray fur a bit more too. Thanks for the tip!
The side doors are meant to be a partially sanded/polished painted wood - some parts reflective, some parts rough. Guess I need to work on that one more!
So, you guys don’t like my watermarking huh!? A necessary evil though.. unfortunately.
One thing I did notice was the wood floor planks particularly in the bottom right hand corner look a little wierd, the highlights give the impression that the floor is a quite uneven - don’t know whether this is intentional or not.
The flooring is meant to be even all the way across (apart from the grooves of course), not quite too sure what’s happened there - it could be the bump map fighting with the modelled-in grooves. I tried to line them up the best I could.
Rendered at 3k x 1.5k and took about 8hrs over 16 processors. Would have been about 3 hrs but that vray furry carpet killed the render time. Although thinking about it, 8hrs isn’t too bad!