Z Depth - Alpha

When I render leaves with opacity maps I’ve noticied that in Z depth buffer is getting wrong with alpha section of leaves.
It’s some kind of bug or I’ve been missing something?


Alex

I think z buffer will always see them as flat rects, never as rounded leaves, since it doesn’t work with transparency. For instance a glass object will be like a matte object and it won’t show anything behind it. Though, these black outlines of a leaf are strange.

I remember Vlado said it will be corrected in the next release of Vray.
But I don’t know when it’ll be released.

Thx guys for help, cs2010 thats sounds good…
Maybe Vlado can say something about?