is there a way to do that.
normally the glass “blocks” the renderpass …
can i make the glass somehow invisible for the z-depth renderpass ?
i could do two renderings for z-depth with and without glass but i guess thats no way that works propper ?
may be just impossibe in post ?
if there’s no easy tick box you could always re-render a second image without the glass, disable GI, maps, etc to help it render quick?
Not sure but if you set refraction > Affect Channels > All Channels. Does that work?
use “affect all channels” in the glass material
thanks guys forgot about that little button.
works fine