I am having an issue with zdepth passes not showing up in Nuke. If I save out a multichannel exr from the render buffer and bring it into Nuke the depth pass is there as expected. Once the scene is submitted to Deadline and I bring the sequence into Nuke the depth pass is empty.
We are rendering out a 16bit multichannel exr with Maya 2018 and VRay Next. Our Nuke version is 10.5v7.
Any help with this matter would be greatly appreciated.
multi-part exr and multichannel exr are different things. I think multi-part is used to optimize the pixels in different channels you do not need to use multi-part to get multichannel exr.