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OSL UVWRandomizer (2D & 3D) Compatibility with GPU
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1
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16
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April 29, 2025
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Options for Displacement in Vray Material
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3
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31
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April 16, 2025
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Tempeture Parameter at Vray Light Material
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1
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17
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April 14, 2025
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Texture switch
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7
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36
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April 8, 2025
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Add layers and masks cfr Composite map to the VrayCompTex
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4
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21
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April 8, 2025
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UVW Randomiser for standard Noise map
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2
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17
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April 3, 2025
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Output sSRGB or Aces/sRGB input for bitmaps Or Disable Transfer fucntion
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2
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7
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March 20, 2025
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Add Direct Illumination option to VRayLightMtl
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1
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16
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March 19, 2025
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Vrayedgestex more options
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3
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21
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February 21, 2025
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VRayScatterVolume | Add this material
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5
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29
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February 19, 2025
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Ability to drag materials from Chaos Cosmos into multi/sub object slots
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2
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17
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February 17, 2025
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Round edges with similar capabilities as Corona version
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1
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17
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February 14, 2025
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VrayScannedMTL UVWRandomizer option
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3
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25
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February 12, 2025
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Multiple Sky Clouds
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1
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13
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February 12, 2025
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Water Surface
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2
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24
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February 11, 2025
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Quick Grass
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3
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16
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February 11, 2025
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Mask input for the vraycolorcorrection node
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1
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17
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February 7, 2025
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Vray Material in 3ds Max PBR Importer
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2
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17
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January 8, 2025
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Add Displacement Maps in Material
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3
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20
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December 26, 2024
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VrayLightMtl Options
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5
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25
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November 14, 2024
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Reference or instance node
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1
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14
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November 10, 2024
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Improve material preview quality in Material Editor
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1
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16
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November 6, 2024
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Tiles map (VRAYMAX-I-86)
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1
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19
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November 4, 2024
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Support BerconMaps mapping slots when rendereding with V-Ray GPU
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2
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18
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November 1, 2024
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Corona Maps for GPU
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1
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21
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October 31, 2024
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Add a more recent update of Alsurface shader
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1
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16
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October 2, 2024
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AutoCorrect Gamma to NormalMap when using MultisubTex
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2
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12
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October 2, 2024
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Ray Portal shader
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4
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16
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October 2, 2024
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VraySwitchMtl controlled with more settings
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1
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19
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September 24, 2024
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BitmapSelect Map
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1
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18
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September 19, 2024
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