# \#normal

**URL:** https://forums.chaos.com/tag/normal/396.md

[Latest](https://forums.chaos.com/latest.md) · [Categories](https://forums.chaos.com/categories.md) · [Tags](https://forums.chaos.com/tags.md)

---

## [NormalMap to MultisubTex](https://forums.chaos.com/t/normalmap-to-multisubtex/118329)

<div class="topic-metadata">

**Author:** [@ChuckRT](https://forums.chaos.com/u/ChuckRT)\
**Replies:** 4\
**Last updated:** [March 11, 2024, 4:33pm UTC](https://forums.chaos.com/t/normalmap-to-multisubtex/118329 "2024-03-11T16:33:03Z")

</div>

Hi there, just want to know if theres a way to apply automatically the gamma of normal map with multisubtex, like vraybitmap does in a single map. Normally I use the Script Gamma Organizer to set gamma to bitmaps but it…

---

## [(Normal Bump) - Warning?](https://forums.chaos.com/t/normal-bump-warning/62889)

<div class="topic-metadata">

**Author:** [@mediarobotics](https://forums.chaos.com/u/mediarobotics)\
**Replies:** 4\
**Last updated:** [March 31, 2017, 8:19am UTC](https://forums.chaos.com/t/normal-bump-warning/62889 "2017-03-31T08:19:57Z")

</div>

Hello all, i am facing this issue with v-ray recently should i remove the normal bump from the slate editor? and reling the bump texture directly to bump map? or can i ignore this problem ? and what are the problems t…

---

## [Normal Map Format](https://forums.chaos.com/t/normal-map-format/59069)

<div class="topic-metadata">

**Author:** [@alperenozgur](https://forums.chaos.com/u/alperenozgur)\
**Replies:** 7\
**Last updated:** [December 23, 2016, 12:22pm UTC](https://forums.chaos.com/t/normal-map-format/59069 "2016-12-23T12:22:55Z")

</div>

what’s the normal map format vray form maya uses? directx or opengl? and how to flip it if needed. i couldnt find anything about that in documentation.

---

## [TexBlendBumpNormal is hidden](https://forums.chaos.com/t/texblendbumpnormal-is-hidden/60171)

<div class="topic-metadata">

**Author:** [@sebbiej](https://forums.chaos.com/u/sebbiej)\
**Replies:** 2\
**Last updated:** [September 19, 2016, 12:39pm UTC](https://forums.chaos.com/t/texblendbumpnormal-is-hidden/60171 "2016-09-19T12:39:49Z")

</div>

Hi all, I’m trying to find and use the Vray TexBlendBumpNormal in Maya 2016 Ext. 2, so I can mix bump and normal maps, but it seems to be hidden! I’ve used it before in projects, but I can’t seem to find it any more. A…

---

## [vector displacement and weird normals](https://forums.chaos.com/t/vector-displacement-and-weird-normals/41567)

<div class="topic-metadata">

**Author:** [@G0M0](https://forums.chaos.com/u/G0M0)\
**Replies:** 4\
**Last updated:** [May 30, 2012, 3:44pm UTC](https://forums.chaos.com/t/vector-displacement-and-weird-normals/41567 "2012-05-30T15:44:48Z")

</div>

Hello I’ve got this weird normals appearing when using vdm. On the left is original high poly, on the right is base mesh and in the middle basemesh with vdm. Texture was baked in 3ds max with VrayVectorDisplBake. All…

---

## [Nightly build and geometry normal](https://forums.chaos.com/t/nightly-build-and-geometry-normal/26185)

<div class="topic-metadata">

**Author:** [@Yannick](https://forums.chaos.com/u/Yannick)\
**Replies:** 5\
**Last updated:** [November 25, 2010, 10:54am UTC](https://forums.chaos.com/t/nightly-build-and-geometry-normal/26185 "2010-11-25T10:54:55Z")

</div>

Hi, I have this awful data set from a client where the normal are all over the place. When I render with the nightly build, any object with the normal reversed, will not render properly (no reflection). Is there a way …

---

## [Vraydirt and normal](https://forums.chaos.com/t/vraydirt-and-normal/23832)

<div class="topic-metadata">

**Author:** [@Yannick](https://forums.chaos.com/u/Yannick)\
**Replies:** 5\
**Last updated:** [April 27, 2010, 11:13am UTC](https://forums.chaos.com/t/vraydirt-and-normal/23832 "2010-04-27T11:13:03Z")

</div>

Hi, is there a way to ignore the normal of the geometry in order to get an AO pass? Thanks Yannick

---

## [V-Ray and layering normal/bump maps](https://forums.chaos.com/t/v-ray-and-layering-normal-bump-maps/23074)

<div class="topic-metadata">

**Author:** [@jensl](https://forums.chaos.com/u/jensl)\
**Replies:** 5\
**Last updated:** [February 24, 2010, 6:51pm UTC](https://forums.chaos.com/t/v-ray-and-layering-normal-bump-maps/23074 "2010-02-24T18:51:31Z")

</div>

Hi, I’m wondering about normal/displacement/bump maps in V-Ray for Maya, as it seems there’s been some talk on the Max forums about getting bump/normal maps into extraTex/dirt passes, which would be handy. Also, does an…
