|
Matrix Transforms for converting BumpNormals(World) to bumpNormals(Cam).
|
|
0
|
156
|
June 16, 2023
|
|
VRay EXR to Nuke Camera
|
|
24
|
2725
|
February 28, 2022
|
|
fur & xgen Point position render element have an offset to other objects
|
|
6
|
388
|
December 9, 2021
|
|
Why is the Antialiasing Image sampler not a Post-Process?
|
|
2
|
490
|
July 28, 2020
|
|
Applying texture maps to VRayProxy node with a .vrmesh... help!
|
|
0
|
129
|
September 3, 2017
|
|
volumeGrid For Nuke
|
|
1
|
155
|
February 15, 2017
|
|
Subtractive compositing workflow using vrayRawPasses
|
|
15
|
1828
|
November 24, 2016
|
|
Transparency issue - can't rebuild beauty in Nuke
|
|
7
|
921
|
October 15, 2016
|
|
aliasing issue with Maya-vray zdepth pass in NUKE ZDefocus
|
|
19
|
2687
|
January 5, 2016
|
|
Nuke and reflection pass.
|
|
13
|
610
|
March 10, 2015
|
|
shaddow pass and Nuke
|
|
6
|
735
|
January 6, 2015
|
|
shadow pass and Nuke
|
|
8
|
430
|
January 5, 2015
|
|
composite layers
|
|
5
|
313
|
December 10, 2014
|
|
point position pass for nuke
|
|
15
|
1662
|
December 3, 2012
|
|
OFFICINE PANERAI - Lo Scienzato Animation
|
|
6
|
465
|
February 17, 2011
|
|
mulitchannel .exr 32 bit from DR not readable by Nuke
|
|
5
|
219
|
July 6, 2010
|
|
Velocity Channel with 3d MBlur
|
|
1
|
269
|
February 23, 2010
|