# \#refractions

**URL:** https://forums.chaos.com/tag/refractions/401.md

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## [Vray 5 refractions way to dark](https://forums.chaos.com/t/vray-5-refractions-way-to-dark/103365)

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**Author:** [@o-v](https://forums.chaos.com/u/o-v)\
**Replies:** 6\
**Last updated:** [February 23, 2021, 12:31pm UTC](https://forums.chaos.com/t/vray-5-refractions-way-to-dark/103365 "2021-02-23T12:31:12Z")

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Hello there. I have on big and pretty urgent issue at the moment. My refractions are extremely dark and I can’t figure out why. And oh boy I tried… Any hint or help is very appreciated. Thx a heap! refractions.zip …

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## [Vray Refraction Issue](https://forums.chaos.com/t/vray-refraction-issue/87790)

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**Author:** [@A-gon](https://forums.chaos.com/u/A-gon)\
**Replies:** 3\
**Last updated:** [March 29, 2018, 5:16pm UTC](https://forums.chaos.com/t/vray-refraction-issue/87790 "2018-03-29T17:16:29Z")

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Here’s an image that I have rendered using Vray mtl to represent “Glass”. From Left to Right. \* The first square is rendered with Lens\_Bump shader. The uvs in the front have been position at 0,0 so theres no bump. T…

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## [Refraction glossiness in separate render](https://forums.chaos.com/t/refraction-glossiness-in-separate-render/61581)

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**Author:** [@dougie](https://forums.chaos.com/u/dougie)\
**Replies:** 2\
**Last updated:** [December 30, 2016, 3:47pm UTC](https://forums.chaos.com/t/refraction-glossiness-in-separate-render/61581 "2016-12-30T15:47:27Z")

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In a project for a configurator I render all objects separately via the rendermask. Now I need to render an object (a showerwall) that also includes a glass material with refraction glossiness set to 0.75. How do I keep …

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## [Black Fringes in Render Elements Composition](https://forums.chaos.com/t/black-fringes-in-render-elements-composition/58124)

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**Author:** [@JulianT\_CD](https://forums.chaos.com/u/JulianT_CD)\
**Replies:** 12\
**Last updated:** [May 11, 2016, 12:18pm UTC](https://forums.chaos.com/t/black-fringes-in-render-elements-composition/58124 "2016-05-11T12:18:14Z")

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Hi everyone, I am trying to recreate the beauty pass of a simple Max scene in Photoshop, using ProEXR 1.9.1 as importer. I rendered the scene against a black background. Two issues: 1) With both ProEXR import options,…

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## [Refraction limit...](https://forums.chaos.com/t/refraction-limit/56029)

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**Author:** [@evanerichards](https://forums.chaos.com/u/evanerichards)\
**Replies:** 12\
**Last updated:** [November 26, 2015, 2:46pm UTC](https://forums.chaos.com/t/refraction-limit/56029 "2015-11-26T14:46:49Z")

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So I have this element I’m rendering. It is an ST pass for generating refraction in nuke. The problem is, it seems that maybe vray can’t handle so many layers of refraction? Parts of the image just go completely black. I…

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## [Texture filtering behind glossy refractions](https://forums.chaos.com/t/texture-filtering-behind-glossy-refractions/26948)

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**Author:** [@henning](https://forums.chaos.com/u/henning)\
**Replies:** 0\
**Last updated:** [January 28, 2011, 3:19pm UTC](https://forums.chaos.com/t/texture-filtering-behind-glossy-refractions/26948 "2011-01-28T15:19:06Z")

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How can I force V-Ray to filter refracted textures? I know it doesn’t filter them because its faster but in my case I need them to be filtered. thank you, Henning

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## [vray dome light refractions only visible when light is not invisible](https://forums.chaos.com/t/vray-dome-light-refractions-only-visible-when-light-is-not-invisible/23636)

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**Author:** [@stevesideas](https://forums.chaos.com/u/stevesideas)\
**Replies:** 1\
**Last updated:** [March 31, 2010, 11:58pm UTC](https://forums.chaos.com/t/vray-dome-light-refractions-only-visible-when-light-is-not-invisible/23636 "2010-03-31T23:58:47Z")

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So how do I get my hdri refractions working on a liquid when the vray dome light is invisible. I have tried an override material in the reflections and refractions env overide and it doesnt work. I can only seem to get g…

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## [Multimatte with glossy refractions](https://forums.chaos.com/t/multimatte-with-glossy-refractions/23104)

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**Author:** [@olly](https://forums.chaos.com/u/olly)\
**Replies:** 2\
**Last updated:** [February 9, 2010, 3:22pm UTC](https://forums.chaos.com/t/multimatte-with-glossy-refractions/23104 "2010-02-09T15:22:44Z")

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Hi, Apologies if this has been discussed before, but I couldn’t find anything on the forum. Is it possible to have an object behind a glossy refractive surface appear in a multimatte? I can’t get it to work here… Man…
