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Anima 6 doesn't recognize background normals with fbx import

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  • Anima 6 doesn't recognize background normals with fbx import

    Anima 6 doesn't recognize background normals with fbx import. This worked in previous versions and is now broken. Rolled back to version 5 and it all works now. This and the bugs with licensing, bugs with plugins in 3dsmax points to a rushed release. It's a bit of shambles unfortunately.
    Last edited by gethin_hooper; 25-04-2025, 05:41 PM.

  • #2
    I confirm this happens on our end as well! Super frustrating as characters are falling down and not sticking to surfaces as expected.

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    • #3
      same issue here, characters fall through floor

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      • #4
        We are having the same issue here with all imported geometry. Either falling through the floor on large geometry or feet snapped to floor and body moved to the wrong height on normal sized geometry.

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        • #5
          We're having the same issue. Characters are falling through the floor even on projects that worked on Anima 5.

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