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  • Question about rendering animations on the Cloud

    When I uploaded an animation to the cloud it makes a vray scene file for each frame is this normal? I waited 3 hours for a upload to get 97% completed and then it crashed trying to export the project which ended up being almost 64GB. The scenes are heavy with forestpack items as its a landscape animation, but not overly complicated in the grand scheme of things. I followed the animation tutorial on the documents site and didn't really do anything different than skip the denoise part as desnoise has trouble with grass. During the tutorial the upload portion shows the frames moving quickly; is that part sped up? Using other farms (rebus) it just packages up the project and sends. However, I prefer Chaos cloud because of the success I've had with stills, but I feel like I'm missing something when it comes to working with animation. I have about 20 scenes with a total of 5000 frames, I would prefer to not have to spend 2 days (based off the 3 hours to upload one scene) uploading the whole project as the cloud prepares a vrscene file for each frame. Plus I don't I have enough disk space on this system to contain 1500GB of vrscene files for one project. There are also about 5 scenes that have PHX water simulations so I have no idea how long it would take to upload those scenes and sim files.

    Any insight on a way to optimize my file for chaos cloud would be appreciated.

  • #2
    Hello,

    To render on Chaos Cloud the scene needs to be exported to a vrscene file and some of the nodes are baked. Here we will suggest several optimizations for you to try.
    - Convert Forest pack to V-Ray Proxy objects. This way you will save you some size and upload time. Here is a quick video showing you how to do this - https://drive.google.com/uc?id=1JQLP...8bTrixyUskO_Su.
    - Submit the animation in several parts. This is applicable when you render larger animations. Do not export the whole frame range at one. Split the frame range into several parts.

    Note that credits used for failed frames are automatically refunded. The last job you have rendered failed with a stopped timeout.
    If you still having issues, please send us the scene file with the assets to support@chaosgruop.com for investigation. Mention this thread in the email.
    Martin Minev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Ok thank you. I will try the scene optimizations today and see if I can streamline it a bit before submitting again.

      As for the failed frames, I wasn't sure if they failed because of an issue or because I ran out of credits. I purchased $100 as test credits before purchasing a large sum, but didn't notice any failed frames till my credits went into the negative. Also is there a way to see the breakdown in cost per frame? or is it just per job?

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      • #4
        Hi bos ,

        If you run out of credits, we pause the job and the frames. You can resume after adding more credits to your account. The frames shouldn't fail. If they fail, we automatically refund you the spent credits.

        With respect to your second question regarding the breakdown of the cost per frame, it's still not available. The cost that you can find in the reporting table for the cost is per job.

        Best regards,
        Vladie
        Vladimir Dragoev

        Product Specialist

        Chaos Cloud

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