This might already have been answered, strange if not, but i couldnt find an answer so im asking.
I appreciate we can test a few frames etc to get an idea of rendering costs for animation.... but overall time to complete job? It seems I have no way of knowing how many machines will be on my job, and therefore how many frames will be rendered simultaneously.. i also have no way of knowing if your capacity is maxed out on some other big jobs..
It might be the case that you have "infinite" capacity, scaling as needed, and you will always render all my frames at the same time?
I don't see this clarified anywhere. Its rather important to be able to tell how long a job will take, at least roughly.
also, i assume you have done some studies on how your prices compare to the various renderfarms out there.... are you generally equivalent? cheaper? more expensive due to convenience?
It seems a very useful system, and I would consider switching to it from my current farm provider, however im rather concerned the layer of "incompatibilities" which going via vraystandalone brings to the table.. ive already had to partially rebuild my first test scene due to incompatible maps... at least with a vray/max farm, you know if your scene works at home, itll work there.
I appreciate we can test a few frames etc to get an idea of rendering costs for animation.... but overall time to complete job? It seems I have no way of knowing how many machines will be on my job, and therefore how many frames will be rendered simultaneously.. i also have no way of knowing if your capacity is maxed out on some other big jobs..
It might be the case that you have "infinite" capacity, scaling as needed, and you will always render all my frames at the same time?
I don't see this clarified anywhere. Its rather important to be able to tell how long a job will take, at least roughly.
also, i assume you have done some studies on how your prices compare to the various renderfarms out there.... are you generally equivalent? cheaper? more expensive due to convenience?
It seems a very useful system, and I would consider switching to it from my current farm provider, however im rather concerned the layer of "incompatibilities" which going via vraystandalone brings to the table.. ive already had to partially rebuild my first test scene due to incompatible maps... at least with a vray/max farm, you know if your scene works at home, itll work there.
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