Good morning.
I am a former user of Vray3 for Cinema4D that I used with RebusFarm. After some time with Lumion, here I am again with Vray 6 for Cinema 4D.
I have a big project to render, and I need help launching 14 plans in the most optimized way in the Chaos cloud. I followed various tutorials but the approach remains unclear.
The exterior shots contain a lot of vegetation, using cosmos assets, and scatters.
- Do I have to send in Brute force or lightCache (everything is static in most shots except the camera)? If the calculation is done in Light Cache, do I still need to do pre-sets? Does Chaos automatically calculate prepass like RebusFarm does?
- Can I run the calculation in progressive mode, blocked for example on a maximum calculation time of 10 minutes, and use denoiser?
Of course, I will do some tests, but if I could be guided in this process, it will take away some stress.
Thank you in advance for any help...
Nicolas​
I am a former user of Vray3 for Cinema4D that I used with RebusFarm. After some time with Lumion, here I am again with Vray 6 for Cinema 4D.
I have a big project to render, and I need help launching 14 plans in the most optimized way in the Chaos cloud. I followed various tutorials but the approach remains unclear.
The exterior shots contain a lot of vegetation, using cosmos assets, and scatters.
- Do I have to send in Brute force or lightCache (everything is static in most shots except the camera)? If the calculation is done in Light Cache, do I still need to do pre-sets? Does Chaos automatically calculate prepass like RebusFarm does?
- Can I run the calculation in progressive mode, blocked for example on a maximum calculation time of 10 minutes, and use denoiser?
Of course, I will do some tests, but if I could be guided in this process, it will take away some stress.
Thank you in advance for any help...
Nicolas​
Comment