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(fixed) [HOU-2978] Chaos Cloud Houdini Problem with Switch node , difference between local render and Cloud
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hi,
i found i workaround, but is not ideal.
i export all the vrscene separately and use the command line to render
but I have almost 8000 images to render. So if you have a better solution I take it
i have style a strange problem , I need to deactivate the checkbox "render image"
because is not encoded correctly in vrscene and give me an error.
Here the issue:
Last edited by dpotuznik; 26-01-2022, 03:41 AM.
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Dear dpotuznik, hello.
Yes, the results are different and this is expected.
This is not a V-Ray workflow (we use different node combinations for it) and we do not support changing shader types between frames.
It is possible, but not recommended.
But to be sure that everything is understood correctly, please agree and share with us your file by using V-Ray > Pack Scene.
If you confirm, I will open a ticket for you and send a link, where to upload it safely.
That way we could take a look and try to provide you a solution.
This is the best shot to get this solved.
About the described issue about unchecking Save Image in V-Ray ROP > Images, this is a known one and it is listed with CLOUD-2404 number.
With V-Ray for Houdini we export now more file path types, some of them are still not supported on Chaos Cloud.
That's why you are receiving this warning.
Waiting for your answer.
Best regards,
TS
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Hi TS,
thank you for your quick response,
yes sure I can send you my file.
i create the Keyframe animation with TOPS
but I don't know if I can render directly from TOPS on the render cloud ?
thank you very much for your help.
Best Regards
Daniel
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Dear dpotuznik, hello again.
I am happy to announce that the reported issue is fixed in our latest nightly builds.
There is no difference between local and cloud rendering anymore.
Enjoy V-Ray all over.
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