is this feature *totally* supported?
ive got a map in the fog transparency with a very low multiplier (0.35%) to add a small colour shift. this uses a gradient ramp driven in mapped mode by a distance tex. in theory all supported features. the analyzer gives no errors.
my render however looks dreadful when rendered using the vrscene exporter. as if the map is on 100% or something.
if i turn off the map, it *still* renders differently to standard max render.
i do have some lights with include/exclude and some of them excluded from illuminating the atmosphere, but given the fog looks darker in some areas, rather than brighter, i doubt thats it.
ive got a map in the fog transparency with a very low multiplier (0.35%) to add a small colour shift. this uses a gradient ramp driven in mapped mode by a distance tex. in theory all supported features. the analyzer gives no errors.
my render however looks dreadful when rendered using the vrscene exporter. as if the map is on 100% or something.
if i turn off the map, it *still* renders differently to standard max render.
i do have some lights with include/exclude and some of them excluded from illuminating the atmosphere, but given the fog looks darker in some areas, rather than brighter, i doubt thats it.
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