I'm hitting a bottleneck in submitting my current workflow that is killing my deadlines at the moment. I have some decent sized archviz scenes in 3ds Max (2024) and am using the latest versions of both VRay (6 update 2) and AXYZ Anima (5.0.2). The scenes, however, aren't insanely big to the point that they should be creating 500+GB .vrscene files! After reading the documentation, I came across this Chaos Cloud Supported Features - V-Ray for 3ds Max - Global Site "Currently, Anima 4D people export to Chaos Cloud Rendering produces large size files and their upload to the cloud might be sluggish." I have a handful of Anima 4d people (10) in my scene and some grass and trees using Chaos Scatter. Is there anything I can do to optimize my scenes further so that they don't take several days to upload to Chaos Cloud? Has anyone been able to rectify this issue? What specifically is causing this? With the subscription model for Anima All I'm unable to export the people out of Anima as a separate .vrscene...I've tried exporting my 3ds Max scene a few different ways, lowering the scattered instances and stripping absolutely everything out of the scene that's unnecessary...still getting 500+GB files which are impossible to upload to the farm to render.
Any help with this would be greatly appreciated!!! Thanks
Any help with this would be greatly appreciated!!! Thanks
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