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renderer exited with code 139/Light has "no_decay" enabled

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  • renderer exited with code 139/Light has "no_decay" enabled

    My cloud rendering failed recently at 3500x3500px. Need immediate help in fixing the problem. Thank you for any help.

    Heres the log:

    4/24/2024, 1:28:36 AM GI engines: 'Brute force' and 'Light cache'
    4/24/2024, 1:28:36 AM Preparing renderer...
    4/24/2024, 1:28:36 AM Using Intel Embree ray server
    4/24/2024, 1:28:36 AM Preparing scene for rendering...
    4/24/2024, 1:28:36 AM Creating bitmap manager
    4/24/2024, 1:28:36 AM Bitmap manager created.
    4/24/2024, 1:28:36 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000

    4/24/2024, 1:28:36 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1

    4/24/2024, 1:28:36 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000

    4/24/2024, 1:28:36 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1

    4/24/2024, 1:28:36 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000

    4/24/2024, 1:28:36 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1

    4/24/2024, 1:28:36 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000

    4/24/2024, 1:28:36 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1

    4/24/2024, 1:28:36 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000

    4/24/2024, 1:28:36 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1

    4/24/2024, 1:28:36 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000

    4/24/2024, 1:28:36 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1

    4/24/2024, 1:28:36 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000

    4/24/2024, 1:28:36 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1

    4/24/2024, 1:28:36 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000

    4/24/2024, 1:28:36 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1

    4/24/2024, 1:28:36 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000

    4/24/2024, 1:28:36 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1

    4/24/2024, 1:28:36 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000

    4/24/2024, 1:28:36 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1

    4/24/2024, 1:28:36 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000

    4/24/2024, 1:28:36 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1

    4/24/2024, 1:28:36 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000

    4/24/2024, 1:28:36 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1

    4/24/2024, 1:28:36 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000

    4/24/2024, 1:28:36 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1

    4/24/2024, 1:28:37 AM Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5.
    4/24/2024, 1:28:37 AM Initializing built-in VFB.
    4/24/2024, 1:28:37 AM Resumable rendering is enabled - rendering can be stopped and resumed
    4/24/2024, 1:28:37 AM OpenEXR compression type is 3
    4/24/2024, 1:28:37 AM OpenEXR data window: render region
    4/24/2024, 1:28:37 AM VFB writing to raw image file
    4/24/2024, 1:28:37 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000

    4/24/2024, 1:28:37 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1

    4/24/2024, 1:28:37 AM Max ray intensity is enabled: rendered result may have incorrect brightness.
    4/24/2024, 1:28:37 AM Consistent lighting elements are enabled.
    4/24/2024, 1:28:37 AM Estimated progressive buffer memory usage of 15607 MB is over the limit of 2048 MB. Falling back to per-pixel filtering.
    4/24/2024, 1:28:37 AM Preparing camera sampler.
    4/24/2024, 1:28:37 AM Preparing scene for frame...
    4/24/2024, 1:28:41 AM Dome light resolution increased from 512 to 2048 for light "_LIGHT_GEN_DOME"
    4/24/2024, 1:28:42 AM Light "_7967fc36_8d5e_44fd_b960_48d1f69b33cd_native_ ligh t" has "no_decay" enabled; this is not physically accurate and may cause noisy results and slow rendering
    4/24/2024, 1:28:42 AM Light "_e95b7ad6_3756_41d7_a765_fa438a1861dd_native_ ligh t" has "no_decay" enabled; this is not physically accurate and may cause noisy results and slow rendering
    4/24/2024, 1:28:42 AM Light "_39851480_03bd_4150_8158_f85be6f0ce76_native_ ligh t" has "no_decay" enabled; this is not physically accurate and may cause noisy results and slow rendering
    4/24/2024, 1:28:42 AM Light "_fb007f5f_bc0e_4596_b455_3678e328f82f_native_ ligh t" has "no_decay" enabled; this is not physically accurate and may cause noisy results and slow rendering
    4/24/2024, 1:28:42 AM Light "_9e65e43a_e7e6_4a5c_b3c8_b42569defdbe_native_ ligh t" has "no_decay" enabled; this is not physically accurate and may cause noisy results and slow rendering
    4/24/2024, 1:28:42 AM Light "_d5d4c5d4_2333_40b6_81f1_26a452203856_native_ ligh t" has "no_decay" enabled; this is not physically accurate and may cause noisy results and slow rendering
    4/24/2024, 1:28:42 AM Light "_c61b8cc2_1997_47d8_9355_e5af0ae0553f_native_ ligh t" has "no_decay" enabled; this is not physically accurate and may cause noisy results and slow rendering
    4/24/2024, 1:28:42 AM Light "_49b078b7_1c49_487c_8676_c9bcdeab129a_native_ ligh t" has "no_decay" enabled; this is not physically accurate and may cause noisy results and slow rendering
    4/24/2024, 1:28:42 AM Light "_8aa4c871_70c1_46b9_80f8_01fb8a0ff214_native_ ligh t" has "no_decay" enabled; this is not physically accurate and may cause noisy results and slow rendering
    4/24/2024, 1:28:42 AM Light "_7521bd3f_a2cc_4255_915e_60702e2bb5bc_native_ ligh t" has "no_decay" enabled; this is not physically accurate and may cause noisy results and slow rendering
    4/24/2024, 1:28:42 AM Compiling geometry...
    4/24/2024, 1:28:56 AM Preparing ray server.
    4/24/2024, 1:28:56 AM Using Embree ray tracing.
    4/24/2024, 1:28:56 AM Building Embree static trees took 236 milliseconds, memory used 485.91 MB
    4/24/2024, 1:28:56 AM Building dynamic geometry trees took 1 ms.
    4/24/2024, 1:28:56 AM Embree dynamic geometry tree contains 6699 primitives.
    4/24/2024, 1:28:56 AM Embree dynamic geometry tree built in 3.79 ms.
    4/24/2024, 1:28:56 AM Embree dynamic geometry tree takes 0.49 MB.
    4/24/2024, 1:28:56 AM Embree Static hair tree statistics:

    4/24/2024, 1:28:56 AM Build time: 194 ms
    4/24/2024, 1:28:56 AM Memory usage: 281 MB
    4/24/2024, 1:28:56 AM Number of hair systems : 8
    4/24/2024, 1:28:56 AM Number of linear segments: 4971404
    4/24/2024, 1:28:56 AM Full rayserver build. Took 435.829 ms.
    4/24/2024, 1:28:56 AM Scene bounding box is [1507.86,-19990.5,-17430.9]-[21917.7,6079.52,-16966.7]
    4/24/2024, 1:28:56 AM Preparing direct light manager.
    4/24/2024, 1:28:56 AM Scanning scene for light plugins.
    4/24/2024, 1:28:56 AM 44 lights found.
    4/24/2024, 1:28:56 AM Using adaptive light evaluation with 8 lights.
    4/24/2024, 1:28:56 AM 10 render channels in sequence data
    4/24/2024, 1:28:56 AM Preparing global light manager.
    4/24/2024, 1:28:56 AM Using 4.88 MB for adaptive lights buffer
    4/24/2024, 1:28:56 AM Irradiance sample size is 84 bytes

    4/24/2024, 1:28:56 AM Cannot use fast GI because secondary engine is not brute force or none
    4/24/2024, 1:28:56 AM Photon size is 56 bytes.

    4/24/2024, 1:28:56 AM Light cache sample size is 184 bytes.
    4/24/2024, 1:28:56 AM Light cache built state is 0
    4/24/2024, 1:28:56 AM Building light cache.
    4/24/2024, 1:28:57 AM Tracing 4000000 image samples for light cache in 64 passes.

    4/24/2024, 1:29:05 AM Merging light cache passes.
    4/24/2024, 1:29:05 AM Light cache contains 13974 samples.
    4/24/2024, 1:29:05 AM Light cache samples collected; compiling lookup tree.
    4/24/2024, 1:29:05 AM Light cache base memory usage is 3.2 MB.
    4/24/2024, 1:29:05 AM Light cache memory usage for 4 light select elements is 1.3 MB.
    4/24/2024, 1:29:05 AM Using premultiplied light cache.
    4/24/2024, 1:29:05 AM Optimizing adaptive lights (pass 1 of 2)...
    4/24/2024, 1:29:05 AM Optimizing adaptive lights (pass 2 of 2)...
    4/24/2024, 1:29:05 AM Adaptive light grid built in 53.79 ms.
    4/24/2024, 1:29:05 AM Rendering image.
    4/24/2024, 1:29:05 AM Start progressive rendering, server mode 0, perform rendering 1
    4/24/2024, 1:29:05 AM Adaptive light grid built in 108.84 ms.
    4/24/2024, 1:29:06 AM Progressive sampling base buffer memory usage: 1922.52 MB
    4/24/2024, 1:30:05 AM Noise threshold goal lowered to 0.142857
    4/24/2024, 1:30:05 AM Active pixels in the old mask: 23.5 percent
    4/24/2024, 1:30:24 AM Noise threshold goal lowered to 0.090909
    4/24/2024, 1:30:24 AM Active pixels in the old mask: 32.7 percent
    4/24/2024, 1:30:57 AM Noise threshold goal lowered to 0.066667
    4/24/2024, 1:30:57 AM Active pixels in the old mask: 61.3 percent
    4/24/2024, 1:31:31 AM Noise threshold goal lowered to 0.052632
    4/24/2024, 1:31:31 AM Active pixels in the old mask: 57.3 percent
    4/24/2024, 1:32:03 AM Noise threshold goal lowered to 0.043478
    4/24/2024, 1:32:03 AM Active pixels in the old mask: 56.1 percent
    4/24/2024, 1:32:35 AM Noise threshold goal lowered to 0.037037
    4/24/2024, 1:32:35 AM Active pixels in the old mask: 54.2 percent
    4/24/2024, 1:33:07 AM Noise threshold goal lowered to 0.032258
    4/24/2024, 1:33:07 AM Active pixels in the old mask: 54.8 percent
    4/24/2024, 1:33:39 AM Noise threshold goal lowered to 0.028571
    4/24/2024, 1:33:39 AM Active pixels in the old mask: 54.3 percent
    4/24/2024, 1:33:56 AM Saving progressive resumable file...
    4/24/2024, 1:34:17 AM Noise threshold goal lowered to 0.025641
    4/24/2024, 1:34:17 AM Active pixels in the old mask: 54.1 percent
    4/24/2024, 1:34:49 AM Noise threshold goal lowered to 0.023256
    4/24/2024, 1:34:49 AM Active pixels in the old mask: 53.9 percent
    4/24/2024, 1:35:21 AM Noise threshold goal lowered to 0.021277
    4/24/2024, 1:35:21 AM Active pixels in the old mask: 53.9 percent
    4/24/2024, 1:35:53 AM Noise threshold goal lowered to 0.019608
    4/24/2024, 1:35:53 AM Active pixels in the old mask: 53.9 percent
    4/24/2024, 1:36:24 AM Noise threshold goal lowered to 0.018182
    4/24/2024, 1:36:24 AM Active pixels in the old mask: 53.9 percent
    renderer exited with code 139​

  • #2
    Hi, thanks for posting. In order to debug this crash we will need to review your files. Please open a ticket to support and include a link to this thread as well as your job ID in the description. ​
    Vladimir Krastev | chaos.com
    Chaos Support Representative | contact us

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